
Portfolio
Prisoners of War
Producer
Set in Roma Aeterna, Cyborgs, a metaphor for generative AI, and the common folk as Roman modern pagans, are at war with each other, trying to take over the reconstruction of the city.
It's a fight between deities and the AI idealisation in this multiplayer strategy card game.
Everything Must Ghost
Producer, Programmer
Everything Must Ghost is a fast-paced ghostly heist game where players race against a rival spirit to steal their late wife’s belongings before time runs out. Developed during a week-long game jam with an 8-person team, I served as Lead Producer, coordinating development and ensuring delivery of the final build.
Castle Cairn
Lead Producer
Castle Cairn is a first-person psychological horror game set in 17th-century Scotland, with a strong focus on puzzle design. Developed at the volunteer studio Wee Tattie Studios, I contributed to the production and development of the internal demo.
Bizarre Plunger Crusade
Lead Game Producer, Designer, Programmer
Bizarre Plunger Crusade is a 20-minute comedy-horror game developed over 3 months by a team of four. I served as Producer, Designer, and Programmer, leading development from concept to delivery.
2D Space Shooter
Producer, Programmer
2D Space Shooter is an endless shooter/runner developed solo over the course of two weeks. Aside from the art assets, I designed, programmed, and built the entire game independently.
RuinVerse
Co-Producer, Programmer, VFX
RuinVerse is a mobile narrative game developed in Unity over three months. The player collects journal pages to uncover a mystery. I served as Co-Producer and contributed to overall design and project coordination.





